#if !defined(AFX_MYANIMATECTRL_H__D0787C82_DA3A_40A4_BE20_C8402EFB0EF8__INCLUDED_)
#define AFX_MYANIMATECTRL_H__D0787C82_DA3A_40A4_BE20_C8402EFB0EF8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyAnimateCtrl.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// MyAnimateCtrl window

class MyAnimateCtrl : public CAnimateCtrl
{
// Construction
public:
	MyAnimateCtrl();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(MyAnimateCtrl)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~MyAnimateCtrl();

	// Generated message map functions
protected:
	//{{AFX_MSG(MyAnimateCtrl)
		// NOTE - the ClassWizard will add and remove member functions here.
	afx_msg LRESULT OnPlayStop(WPARAM w,LPARAM l);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYANIMATECTRL_H__D0787C82_DA3A_40A4_BE20_C8402EFB0EF8__INCLUDED_)
